![]() The technique that usually separates the pros from the rank and file in the lovely world of Soul Calibur is Guard Impact, a counter-system which allows a player who really understands the basics to easily punish their opponent with thoughtful attacks. Perhaps Bandai Namco has heard this and saw it as criticism because in Soul Calibur IV and V, experiments began with different solutions to expand and add depth - and thus they tried to fix something that, in our opinion, was not at all broken. Probably it's a combination of everything we just mentioned that attracted people to play Soul Calibur, which was so widely appreciated that it got an undeserved reputation for being too casual. Or could it possibly be the historical themes, or maybe the colourful ensemble of fighters? Or it could be the fact that there have always been well made single-player modes. Maybe it's because of the fact that you're fighting with weapons. Perhaps that's due to the fact that it's easy to get things done because it only has three attack buttons and one to block. It's hard to pinpoint exactly why, but Soul Calibur has always been a fighting game appreciated by the casual crowd. ![]()
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